Wind and other particle forces inside a volume
In Maya you can have forces that are inclosed in a volume (cube, sphere, cylinder etc, called volume axis). It gives you more control and I'd really like to have this in Blender. I was making a logo made of smoke and I wanted it to dissolve from right to left by the wind. Couldn't do it because the wind affects the entire scene. Or maybe I lakeshores experience in Blender and there's a way to do it.
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