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  • Published 4 Sep 2023

replace the vertex group on all modifiers with attribute input so geometry nodes is fully integrated with the rest of Blender

Currently we have a great new system for adding and manipulating attributes in the form of geometry nodes. Modifiers are still limited to only accepting the older vertex groups as inputs.

I suggest we replace the vertex group inputs of all modifiers with attributes, allowing for a level of modifier control that otherwise isn't possible.

Imagine feeding the bevel modifier an edge group for example, whose values are modified each frame!

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Development Status: Open

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3di
4 Sep 2023

1 Comment

silex

Replacing VG with general attributes is already planned.

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