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  • Published 12 Mar 2023

A more complete symmetrizing of rigs

Thought about reporting this as a bug, but I'm putting it here instead.

When symmetrizing a rig, the limits set on a bone in the "Inverse Kinematics" settings under "Bone Properties" remain unchanged and therefore incorrect.

It also seems like several other values under "Bone Properties" are set to default on the 'new' mirrored side. This makes working on more complex rigs a lot more time consuming than it needs to be.

I'd be very happy if this was ironed out C:

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Development Status: Open

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wilmer2
12 Mar 2023

2 Comments

If only some but not all of the settings work then please report it as a bug with the settings that don't work.

Lauloque

Hm I would try to report it as a bug, it sounds like an unexpected behavior to me.