A more complete symmetrizing of rigs
Thought about reporting this as a bug, but I'm putting it here instead.
When symmetrizing a rig, the limits set on a bone in the "Inverse Kinematics" settings under "Bone Properties" remain unchanged and therefore incorrect.
It also seems like several other values under "Bone Properties" are set to default on the 'new' mirrored side. This makes working on more complex rigs a lot more time consuming than it needs to be.
I'd be very happy if this was ironed out C:
2 Comments
If only some but not all of the settings work then please report it as a bug with the settings that don't work.
Hm I would try to report it as a bug, it sounds like an unexpected behavior to me.