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  • Published 24 May 2020

Enabling Object/Material Indexes in the render settings for Eevee

Enabling object/material indexes in the render settings of Eevee would be a very nice addition to the workflow - and to my knowledge, this feature is not present in Eevee, although just about every other feature of pass indexes are present. I know the better alternative to material indexes is Cycles' crytpomatte feature, but to my knowledge that's a Cycles exclusive, and often rendering in Eevee is a lot more practical for me.

First post in the blender community overall; apologies in advance if I am unaware if this feature is already requested or implemented.

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Development Status: Open

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dpaybe
24 May 2020

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