Enabling Object/Material Indexes in the render settings for Eevee
Enabling object/material indexes in the render settings of Eevee would be a very nice addition to the workflow - and to my knowledge, this feature is not present in Eevee, although just about every other feature of pass indexes are present. I know the better alternative to material indexes is Cycles' crytpomatte feature, but to my knowledge that's a Cycles exclusive, and often rendering in Eevee is a lot more practical for me.
First post in the blender community overall; apologies in advance if I am unaware if this feature is already requested or implemented.
0 Comments