Add keyframe for Disable in Viewports and in Renders for Collections
Hello,
it's possible for a single object but not for collections. Can be useful for disable/enable a collection of Shards created with Cell Fracture add-on for example so we can hide shards at the begining at the animation and make them appears at the beginning of the physic simulation.
2 Comments
for collection you can create collection instances and keyframe the render and visibility, and disable the collection so it won't show at render as well
One should also be allowed to use Driver functions at the collection level as one can do so at the Object level.