Material Preview in the Blender Shader Editor
I often work in the shader editor with maximized layout screen (CTRL+spacebar). The problem is that I can't see the material preview.
My idea is to have a material preview also in the shador editor of Blender. What do you guys think about this?
1 Comment
A good way to do this would be with some kind of 'Material Preview' node that takes a BSDF as an input and shows a preview of the result.