Render Region improvement
My Feature request is that the non-rendered region is displayed as the solid mode.
'The current Implementation of the Render Region function is quite helpful and powerful, yet I want to propose this feature for easier handling of heavy environments in Blender.
For us artists, it would be convenient to know where to crop the next rendering region in heavy environment scenes, to get a better understanding of our environments and improve certain areas.
If users like the current implementation it would be great to have the ability to toggle this feature in preferences.
3 Comments
In some heavy scenes, Cycles is more responsive than the Workbench render engine. So in your case, it would have to run both engines which might not be great for the performance. But it does look like a cool concept.
this is so important!
blender.community/c/rightclickselect/NY0D/ Render type of viewport