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  • Published 2 Jan 2021

Disconnect volume scatter density from color value

We have a density input for volume I think the value in the volume color should be disconnected from it. Currently there is no way to make black smoke, only dense white smoke. If the volume color doesn't impact the density we could have dark smoke in blender. This would make blenders smoke sim abilities much closer to something like Houdini

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Development Status: Open

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jaredtimme
2 Jan 2021

1 Comment

koko_ze

"Black" smoke is possible in Blender.