Connected UVs/Edges option for Uv editing
Connected UVs/Edges option for Uv editing, like in mesh edit mode. Both for UV sculpt tools and the move/rotate/scale tools
Connected UVs/Edges option for Uv editing, like in mesh edit mode. Both for UV sculpt tools and the move/rotate/scale tools
4 Comments
This has been implemented projects.blender.org/blender/blender/commit/2ba1cf4b40fc2ec92c1ef2ad17df70ed8859a1b0
I think this can be closed.
Just to be clear, are you talking about selection (like pressing <kbd>L</kbd> in the 3D Viewport) or when using proportional editing?
* @Jason van Gumster * I'm talking about this feature that is in Maya youtu.be/R-s8Yju8HCw
* @Francois Rimasson * Ah... You want connected proportional edit in the UV Editor like we have in the 3D Viewport... which I know I've just basically retyped your proposal, but it took me that long to figure it out. I get it now. :)