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  • Published 11 Nov 2019

Connected UVs/Edges option for Uv editing

Connected UVs/Edges option for Uv editing, like in mesh edit mode. Both for UV sculpt tools and the move/rotate/scale tools

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Development Status: Done

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ffrima
11 Nov 2019

4 Comments

1
jason

Just to be clear, are you talking about selection (like pressing <kbd>L</kbd> in the 3D Viewport) or when using proportional editing?

ffrima Author

* @Jason van Gumster * I'm talking about this feature that is in Maya youtu.be/R-s8Yju8HCw

jason

* @Francois Rimasson * Ah... You want connected proportional edit in the UV Editor like we have in the 3D Viewport... which I know I've just basically retyped your proposal, but it took me that long to figure it out. I get it now. :)