Shape-key groups
It'd be pretty convenient if shapekeys could be put into groups, so if you were, for instance, working on a face, you could make a group for all the mouth shapekeys, one for all the eye shapekeys, etc.
It'd be pretty convenient if shapekeys could be put into groups, so if you were, for instance, working on a face, you could make a group for all the mouth shapekeys, one for all the eye shapekeys, etc.
2 Comments
A suggestion to improve this idea: Mixing shapekeys with absolute timing and relative timing. All of the keys in a group could be treated as absolute timing (based on the factor of the groups' effect, not the frame), and the group would be either absolute or relative.
A little hard to explain, but this is sort of how blendshapes work in Maya-- it's easier in Maya to set up a sort of animated blendshape that has several 'keys' by creating one blendshape from a sequence of different meshes. In Blender, you can use relative shapekeys but you have to do a whole lot more in the drivers (which can be slow if you use advanced maths or Python).
you can just add a same prefix to each face shapekey and then you can filter them with search tool