← All ideas
  • Published 1 May 2019

Shape-key groups

It'd be pretty convenient if shapekeys could be put into groups, so if you were, for instance, working on a face, you could make a group for all the mouth shapekeys, one for all the eye shapekeys, etc.

100%

Development Status: Open

Upvote 15 Downvote 0
KeyframesAreCool
1 May 2019

2 Comments

Josephbburg

A suggestion to improve this idea: Mixing shapekeys with absolute timing and relative timing. All of the keys in a group could be treated as absolute timing (based on the factor of the groups' effect, not the frame), and the group would be either absolute or relative.

A little hard to explain, but this is sort of how blendshapes work in Maya-- it's easier in Maya to set up a sort of animated blendshape that has several 'keys' by creating one blendshape from a sequence of different meshes. In Blender, you can use relative shapekeys but you have to do a whole lot more in the drivers (which can be slow if you use advanced maths or Python).

3
jerzy.gorski.art

you can just add a same prefix to each face shapekey and then you can filter them with search tool

2