Node Editor for Modifiers, Bone and Constraints, and the Outliner
A guy (sorry I don't know his name, I'm sure he's cool!) is working on everything nodes, yes I know, but I just wanted to make sure he didn't miss this. 'Cause this seems really useful to me. When rigging we do a lot of parenting and constraints if we could edit them like hierarchy in the node editor it would be just awesome! And also for Modifiers and geometry in general. If we could have a node editor for the geometry with each modifier being a node, we could really blow this thing up! I also think the node editor feature to edit collections in the Outliner when the scene gets a bit out of control would be very handy! So many things will become possible! So please consider this, guys. Top of the day to you! I really think this make Blender so much more powerful!!
9 Comments
A nodal view of the scene and how it works would be a Godsend.. And also.. modification of geometry and animation like AN and Sverchok built right in would give Blender Houdini power. I get what you're on about.
@ondraise15: yeah i hope the devs consider this
@ondraise15: Well as you may have heard of, Jacques Lucke (the developer of Animation Nodes) has recently been hired full-time at the Blender Institute to work on the "Everything Nodes" project, which is kind of like A.N. except it would be a core feature of Blender, so it would be much faster and much easier to use.
@Caetano Veyssières: yes i heard of it andit's great
@Caetano Veyssières: Yehp, I've used AN for animation and rigging, surprisingly makes drivers feel old fast. Would be wonderful to see it optimized. I've seen the news - can't wait.
Is this a feature proposal or cheering for Jacques' work on nodes?
@Jason van Gumster: I'm not sure Everthing Nodes includes this as well, so I'm trying to make sure Blender gets something like this as well. You know what I mean. (Sorry I'm not good at english)
@jamesprakashjc: Yes, modifiers will definitely become nodes. As for "Collections" nodes, I don't know and I can't imagine how such a thing would play out.
@Caetano Veyssières: It would look like the "OOPS" view of the Outliner in pre-2.5 Blender. I've personally been waiting for that to come back for a long time. :)