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  • Published 28 Mar 2016

Investigate speeding up system that feeds mesh changes to the GPU

currently changing 1 vertex position in a large mesh or vertex color can cause a significant spike in rasterizer, Moguri suggested that there may be a method to reduce this latency. Hey said we may be able to reduce the size of the VBO or something to that effect.

Thank you. BPR.

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Development Status: Open

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BluePrintRandom1
28 Mar 2016

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