Parallax mapping can support in blender
I'm not clear on Parallax Mapping, it's so complex and difficult for me, even somebody can get this by the node tree, but I am still hope the blender can support it through a easy way , it's much more truly than the normal mapping, will be very good for the rendering.
this shome link ,hope can useful: youtube.com/watch youtube.com/watch learnopengl.com/
2 Comments
Parallax mapping can indeed be useful, but it's hard to take a proposal seriously if the advocate of the idea isn't even clear on what the feature is and what it provides to a workflow.
very sorry for this, my math not good enough to understanding how it work, this have a screenshot that I take from the PBR node by the adriansnetlis.
the screenshot image: i.imgur.com/x7vJ7yH.png reference link: blenderartists.org/forum/showthread.php )
hope this can helpful, you know, I think Blender should have this cool function, so I can't wait to post this :D