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  • Published 7 Apr 2016

Parallax mapping can support in blender

I'm not clear on Parallax Mapping, it's so complex and difficult for me, even somebody can get this by the node tree, but I am still hope the blender can support it through a easy way , it's much more truly than the normal mapping, will be very good for the rendering.

this shome link ,hope can useful: youtube.com/watch youtube.com/watch learnopengl.com/

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Development Status: Open

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cgpiece
7 Apr 2016

2 Comments

jason

Parallax mapping can indeed be useful, but it's hard to take a proposal seriously if the advocate of the idea isn't even clear on what the feature is and what it provides to a workflow.

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cgpiece Author

very sorry for this, my math not good enough to understanding how it work, this have a screenshot that I take from the PBR node by the adriansnetlis.

the screenshot image: i.imgur.com/x7vJ7yH.png reference link: blenderartists.org/forum/showthread.php )

hope this can helpful, you know, I think Blender should have this cool function, so I can't wait to post this :D