We need proper volumetric generators...
Tedious hand made procedurals are great, but no matter how many tutorials you follow, we would need a proper procedural generator for volumetric meshes like clouds, explosions, fire and fog strata and tornado turbulences based on real world data similar to the ocean displacement shader that generated physically accurate waves. At least the clouds and fire would be cool to have.
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upvote the proposal of adding more noise texture which already has 200+ vote counts. blender.community/c/rightclickselect/V8bbbc/