Ability to use vector graphics for texture input (SVG)
this way we can use large repositories of vector files available to use. blender already read SVG files it would be just the task of linking it with texture.
this way we can use large repositories of vector files available to use. blender already read SVG files it would be just the task of linking it with texture.
3 Comments
Yes, a SVG import-"texture" would be awesome. Also easy 2D vector editing inside blender would be cool, for texture creation and changing imported vector files.
* @vangel * I'd love this. I've had a lot of instances of trying to mix different nodes together to make certain patterns, and ended up giving up and just opened illustrator or photoshop to make my needed patterns.
It could be argued it's not worth it to spend work making vector editing inside Blender though
* @stann co * Yes it could, so a SVG texture would be the first step. You could alter the 2D vectors in an external editor (Illustrator, etc.) hit save and reload in blender and BOOM.