UV Spline Mapping
Hello,
3DS Max has UV Spline Mapping and I would love to see it in Blender.
In short, a texture can follow a spline that is projected down onto the mesh beneath it - changing the meshes UV co-ordinates to this new information.
I work with roads a lot and find it's much easier and more realistic looking to work with subdivided polygons around 10x10m. I can branch off for junctions and slip roads etc and have a lot of control, and it looks very organic. However, UV follow active quads can't really cope with this.
With the Spline Mapping feature I could create a spline above the road, to follow it along, and then project a road texture down onto it. And repeat on the other sections of road. I imagine this would also be hugely useful to game developers as well.
In the attached video - it's used to create a fast line for a rubber texture over an already made oval race circuit. It's as good a demonstration of the feature that I've seen.
I've spent countless hours in Blender trying to use the existing tools to replicate this but I'm convinced it's not possible.
Many thanks,
Adam
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