we need dept fade node for eevee!
hi blenderartists.org/t/shoreline-with-mesh-global-distance-or-pixel-depth-offset-for-water/1100176
how to get edge like this auto procedural? in eevee
i wana do this with animation。
docs.unrealengine.com/4.27/en-US/BuildingWorlds/LightingAndShadows/DistanceFieldAmbientOcclusion/
how to get the mask? eevee need this node realtime` thks
transfer ao to vertex color is woking but too slow because it base on mesh.
3 Comments
i think even for cycles this would be a must have. Theres artistic rendering even with path tracers that would make great use of these realtime systems. But yes absolutely eevee needs this. Almost all games have a depth fade system inplace for things like water transition to land, particles for smoke, fire etc and object fading/transitioning
What would be nice is perhaps some kind of node that is only usable whenever a material is in 'Alpha Blended' mode, that allows a material to read the current buffer values of the solid surfaces below it. Including depth, normal, maybe even albedo colour, albedo indirect, albedo direct, etc, and all the other passes..
That would allow for very complex shading operations, including your example.
yes~it is really important for a realtime render~