← All ideas
  • Published 28 Oct 2021

we need dept fade node for eevee!

Screenshot - 2021-10-29 00.34.50.jpg

hi blenderartists.org/t/shoreline-with-mesh-global-distance-or-pixel-depth-offset-for-water/1100176

how to get edge like this auto procedural? in eevee

youtu.be/Bvl9rCVbMas

i wana do this with animation。

docs.unrealengine.com/4.27/en-US/BuildingWorlds/LightingAndShadows/DistanceFieldAmbientOcclusion/ Screenshot - 2021-10-29 00.36.02.jpg

how to get the mask? eevee need this node realtime` thks


transfer ao to vertex color is woking but too slow because it base on mesh.

94.4%

Development Status: Open

Upvote 17 Downvote 1
hipda1
28 Oct 2021

3 Comments

antonio.mateo.ahrens

i think even for cycles this would be a must have. Theres artistic rendering even with path tracers that would make great use of these realtime systems. But yes absolutely eevee needs this. Almost all games have a depth fade system inplace for things like water transition to land, particles for smoke, fire etc and object fading/transitioning

mindinsomnia

What would be nice is perhaps some kind of node that is only usable whenever a material is in 'Alpha Blended' mode, that allows a material to read the current buffer values of the solid surfaces below it. Including depth, normal, maybe even albedo colour, albedo indirect, albedo direct, etc, and all the other passes..

That would allow for very complex shading operations, including your example.

hipda1 Author

yes~it is really important for a realtime render~