Simplify. Limiting texture resolution should also work in Solid mode and Material Preview mode
The texture limit for the viewport should also work in Solid mode and Material Preview mode.
At the moment the limit works only in Render Preview, which is very handy when the scene has a lot of objects with lots of textures.
At the moment you can limit the resolution of textures is common to all, which is not very convenient when the final render should be qualitative.
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