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  • Published 3 Jan 2022

Make Multiresolution modifier support Sculpt vertex colors

One of the great strenght of zbrush is to be able to paint without having to laying any uv, while we can emulate this workflow by apllying the mutlires modifier and then using vertex color on them, but nothing beat the current mutlires performance.

Right now we are only able to use sculpt vertex colors on the base mesh.

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Development Status: In Development

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warcaninos
3 Jan 2022

1 Comment

julien.kaspar

As this is an important development goal, I'll mark it as 'In Development'. Multires is an important target for further development soon.

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