Generate random colors in one single mesh
Currently the Object Info > Random can only be used from separated meshes, i suggest to add a Random by loosing part for the mesh itself.
Currently the Object Info > Random can only be used from separated meshes, i suggest to add a Random by loosing part for the mesh itself.
3 Comments
This would be very useful, especially when combining it with the array modifier. I use a similar feature all the time in Modo and really one of the few things I dearly miss in Blender.
+1 At this stage it can be achieved only via random vertex color mask assigned to connected verticies. blog.michelanders.nl/2014/07/blender-addon-assign-random-vertex_9.html
This is a great idea. A better solution would be to have a random node that generates random values for every connection.