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  • Published 29 Oct 2017

Generate random colors in one single mesh

Currently the Object Info > Random can only be used from separated meshes, i suggest to add a Random by loosing part for the mesh itself.

jYjDk2Z.png

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Development Status: Open

Upvote 6 Downvote 0
dbekhouc
29 Oct 2017

3 Comments

MatthiasLinsbauer

This would be very useful, especially when combining it with the array modifier. I use a similar feature all the time in Modo and really one of the few things I dearly miss in Blender.

leekleek22

+1 At this stage it can be achieved only via random vertex color mask assigned to connected verticies. blog.michelanders.nl/2014/07/blender-addon-assign-random-vertex_9.html

dnicolas

This is a great idea. A better solution would be to have a random node that generates random values for every connection.