Geometry Nodes becoming a complete geometry modifier builder
Blender's geometry nodes system is powerful, but lacks a few important features:
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Existing modifiers cannot be applied inside of geometry nodes (bevel, skin etc. which could be added as nodes to allow for completely procedural models)
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A way to show different inputs in group input conditionally for a better user experience, and have different tabs in a geo-nodes modifier, like the inbuilt Decimate modifier, which has various tabs, options grayed out when checkboxes aren't checked, etc.
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