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  • Published 24 Dec 2024

Geometry Nodes becoming a complete geometry modifier builder

Blender's geometry nodes system is powerful, but lacks a few important features:

  1. Existing modifiers cannot be applied inside of geometry nodes (bevel, skin etc. which could be added as nodes to allow for completely procedural models)

  2. A way to show different inputs in group input conditionally for a better user experience, and have different tabs in a geo-nodes modifier, like the inbuilt Decimate modifier, which has various tabs, options grayed out when checkboxes aren't checked, etc.

Screenshot 2024-12-25 at 2.56.06 AM.png

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Development Status: Open

Upvote 2 Downvote 0
kriday
24 Dec 2024

1 Comment

martinlorentzon
  1. Already in development. Many of the existing modifiers will make their way into Geometry Nodes over time (either through default node groups or be their own node like Triangulate)
  2. Conditional inputs is being developed. Tabs would be nice to have