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  • Published 17 Jul 2019

Extra map Non-Color Node Ouput

Sometimes you have to use two maps of the same texture - sRGB for 16bit diffuse and Non-Color output for specular, roughness and bump for example.

I propose to add an additional map Non-Color Node Ouput! Calculation can be performed if output is connected. I am sure it will not be superfluous.

blender_fIMPavPfZo.png

80%

Development Status: Open

Upvote 4 Downvote 1
Begalov
17 Jul 2019

1 Comment

Vyach

There was better proposal: make image-source pointer, that only points to source and do not have mapping for example. That will solve your task and many more.

{attachment 8300542jpg}

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