Extra map Non-Color Node Ouput
Sometimes you have to use two maps of the same texture - sRGB for 16bit diffuse and Non-Color output for specular, roughness and bump for example.
I propose to add an additional map Non-Color Node Ouput! Calculation can be performed if output is connected. I am sure it will not be superfluous.
1 Comment
There was better proposal: make image-source pointer, that only points to source and do not have mapping for example. That will solve your task and many more.
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