Suggestions to improve Blender 3.0
There are several issues with existing releases of Blender which has not been addressed yet such as:
- In the user preferences, when the user changes from right click to left click, when we then use the timeline editor (for animations) we are then forced to use right click. Why can't we just completely make everything left click?
- Why is the Z - axis has to be set in the vertical direction (up and down) that is weird, every single other 3D modeling software and even game engines always have the Y - axis set as the vertical axis (pointing up and down). This also causes options when exporting the models to Unity as Unity would use the Z axis as the vertical axis for the product and the Y axis properties is way off. Please give an option to change which axis is going to represent the vertical axis.
2 Comments
Sorry but this is a simple generalization that is not true. Rhino, Max and Unreal uses Z = UP. In general Z = UP is used many places and often dipicted when using a Cartesian coordinate system. See following: en.wikipedia.org/wiki/Cartesian_coordinate_system
@Ejnar Brendsdal: Both Godot and Unity use the y axis as their vertical axis so it would be nice to have an option that has y as the vertical axis in blender.