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  • Published 6 Apr 2022

Exclude specific object or face from illumination

The ability to easily exclude an object from a specific light's illumination. For instance, when you want a light to illuminate a wall, but not the floor.

Both LightWave and 3DS Max make this easy to do, so they're pretty good precedents to look at for reference.

Here's a simple UI mock-up of what I'm thinking of: Blender_LightLinking_Proposed-Interface-Location01.jpg

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Development Status: Open

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nebulon12121
6 Apr 2022

2 Comments

nebulon12121 Author

Just checking in on the light linking situation.

I've attached an interface mock-up (my needs are pretty simple actually; perhaps that's the case for quite a few users out there...).

I can only hope that light linking ultimately ends up being available for both Cycles and Eevee.

thinsoldier

It is planned. It might take a while.