Hand Painted normal map support
Hello there . So i was testing making custom normal maps for 2d sprite sheets. I know you can "use lights on" grease pencil layers But you can't make custom lighting areas like this.
So a propose that there could be a way to add a normal map "texture" to a fill material . (Adding one to it right now in the shader editor does nothing)
Or a Way to mark a layer as a "normal map layer."
Also a way to export the normal maps from the render. For animations. The reason you need this is for sprites in game engines.
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