Improving QuadriFlow/Remesh
Hello everyone! Currently, Blender has two remeshers: Voxel and QuadriFlow. While the first one doesn't raise any questions and is excellent for the early stages of sculpting, the latter practically fails at its task.
Let's say we have a curved plane that needs remeshing; QuadriFlow handles it perfectly. But if you try to feed it something more complex—like clothing with folds—it starts making critical errors.
QuadriFlow has a paid counterpart—QuadRemesher—but it also has its drawbacks (even though its remeshing algorithm is far superior). For example, it cannot preserve the object's attributes, which is a significant minus.
So, my proposal is to improve the mesh generation algorithm in QuadriFlow. This would finally allow it to become something other than a useless piece of code that's taking up space in Blender and occupying memory on the user's workstation for some unknown reason. Instead, it could become a serious tool that would significantly speed up the retopology process for clothing imported from Marvelous Designer (an example of my potential use for an updated QuadriFlow).
2 Comments
Allowing the flow of the renesh to use faceset as references would be really life changing
I’ve run into this with assets coming from clothing workflows as well. QuadriFlow is useful in simple cases, but improving how it handles dense folds and layered geometry would make it much more reliable.