Sculpt Mask By Vertex Group
The idea is to be able to create a sculpt mask, with varying values. Essentially this would be like hiding parts of a mesh in edit mode for you to sculpt, but instead it's not just all or nothing and applies your sculpt mask based on a vertex group selection. Why not just paint a sculpt mask?
- Because it's easier to view the vertex group.
- You can perform more operations on a vertex group than a sculpt mask.
- You may already have vertex groups to use in order to create one from.
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and be able to also mask things in a vertex group , by just choosing a vertex group and making the mask from that