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  • Published 9 May 2025

Access Camera View in Geo Nodes

I would appreciate it if there was direct access to the view of a camera that is instanced in geo nodes and gets transformed there.

I learned about the trick with the "vertex (triangle)" parenting a camera to an object that has geometry nodes.

This however requires the "overhead" of another object and geo nodes. Furthermore it messes with the coordinates (position and rotation) of the camera so that they are not relating to the world coordinates anymore.

It will need some design thought how to implement it. So my 2 questions would be:

My first approach was to test if I could link any vector/position output via an attribute/driver to the camera transforms. (Does this actually work?)

Can there be a "Camera Info" node, that will be set as active camera inside geo nodes editor?

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Development Status: Open

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arlez01
9 May 2025

2 Comments

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arlez01 Author

This are really awesome features. I still don't see that you can instance a camera by the object info or camera info node inside a geometry node setup, change the camera position via a transform node and set the instanced camera to the active camera to see the view through that camera in the viewport.