Add Node "Boolean" that only checks mesh intersection
In geometry nodes there is a boolean mesh modifier that is very resource intensive.
I would like to have the same node but only with the boundary check that gives back the intersecting vertices/edges/faces/instances in a mesh.
This would allow for greater control over intersecting meshes then what boolean mesh does and would skip the step that has to calculate a mesh that fits the intersection/union/difference.
I'm currently trying to make an animation that is like pacman in the movie pixels.
They animate a plain mesh and "voxelize" it afterwards.
This node would compress my current 6 mesh modifier workaround into 3, would achieve better results and probably cut the time for mesh construction in half
1 Comment
You can convert to volume and check density.