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  • Published 2 Jan 2019

Optimize Blender for Common Use Cases / Art Categories

I browse 3D art categories a lot and the vast majority of what users create fall under only a few categories:

  • Creatures (humans included)
  • Landscapes (weather included)
  • Props (clothing included)
  • Architecture
  • Special Effects

These categories have different tool and functionality requirements, like blueprinting or muscle simulation. A 'universal' toolset / UX cannot be better than a category specific toolset / UX by definition; the latter is the better strategy in the long run.

If Blender wants to be awesome, it needs to support categorical workflows out of the box. I understand that there's lots of add-ons, but Blender should not be DOA without them, that just hurts adoption.

A strategy for addressing this could be:

  • Collect Blender-made artwork for the categories above.
  • Break them down by objects/effects.
  • Brainstorm the toolset needed to make the creation of each component efficient.
  • Add or modify toolsets as necessary.
  • Add 'Toolset Category' UX component that optimizes the UX for the task.
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Development Status: Open

Upvote 3 Downvote 3
Karric
2 Jan 2019

3 Comments

jason

If I'm not mistaken, this was the vision for Workspaces when they were developed.

I'd suggest creating an add-on that fits one specific workflow and present that as a proof-of-concept. Otherwise, this isn't a particularly actionable proposal.

FreeMind

Basically, what you mean is Active tool shelf presets?...

Karric Author

@visprotis: Not quite, that's still low-level, based on manipulation modes. This is about catering tools to what you are building. This could be where the tools appear though.