Optimize Blender for Common Use Cases / Art Categories
I browse 3D art categories a lot and the vast majority of what users create fall under only a few categories:
- Creatures (humans included)
- Landscapes (weather included)
- Props (clothing included)
- Architecture
- Special Effects
These categories have different tool and functionality requirements, like blueprinting or muscle simulation. A 'universal' toolset / UX cannot be better than a category specific toolset / UX by definition; the latter is the better strategy in the long run.
If Blender wants to be awesome, it needs to support categorical workflows out of the box. I understand that there's lots of add-ons, but Blender should not be DOA without them, that just hurts adoption.
A strategy for addressing this could be:
- Collect Blender-made artwork for the categories above.
- Break them down by objects/effects.
- Brainstorm the toolset needed to make the creation of each component efficient.
- Add or modify toolsets as necessary.
- Add 'Toolset Category' UX component that optimizes the UX for the task.
3 Comments
If I'm not mistaken, this was the vision for Workspaces when they were developed.
I'd suggest creating an add-on that fits one specific workflow and present that as a proof-of-concept. Otherwise, this isn't a particularly actionable proposal.
Basically, what you mean is Active tool shelf presets?...
@visprotis: Not quite, that's still low-level, based on manipulation modes. This is about catering tools to what you are building. This could be where the tools appear though.