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  • Published 13 Aug 2019

subdiv modelling lack of vertex weight makes certain subdiv modelling tasks impossible.

It's impossible to use subdiv modelling to create the mesh in the example because blender's subdiv modifier only uses edges for creasing.

Here's the file if anyone wants to try to use subdivision modelling to get the base mesh to match the mesh in the middle.

dropbox.com/s/uz58lcr6ai3e9d7/blender%20subdiv%20limitation.blend

subdivproblem.jpg

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Development Status: Done

Upvote 27 Downvote 1
3di
13 Aug 2019

4 Comments

Josephbburg

You should rename this proposal something like "Enable vertex creasing for subdivision surface" As it is, you're describing a problem and implying the solution.

1
jfranmatheu

Probably you need to keep hard edges to keep the original shape as much as possible. So this should be just an alternative option (bool property) to switch between, but nice proposal btw.