subdiv modelling lack of vertex weight makes certain subdiv modelling tasks impossible.
It's impossible to use subdiv modelling to create the mesh in the example because blender's subdiv modifier only uses edges for creasing.
Here's the file if anyone wants to try to use subdivision modelling to get the base mesh to match the mesh in the middle.
dropbox.com/s/uz58lcr6ai3e9d7/blender%20subdiv%20limitation.blend
4 Comments
You should rename this proposal something like "Enable vertex creasing for subdivision surface" As it is, you're describing a problem and implying the solution.
it's in!
youtu.be/GgNZmB2zIzM
Probably you need to keep hard edges to keep the original shape as much as possible. So this should be just an alternative option (bool property) to switch between, but nice proposal btw.
I do agree blender.community/c/rightclickselect/8zdbbc/