"Bake Forwards" option for particles
We currently have 2 main choices for baking particles: Bake all, Bake up to current frame.
This morning I finished a 3 day long render, where the last 100 or so frames had an error in the particle system. I'm now going to have to fix that error, rebake the entire simulation, and since that will change the particles before it, I will have to re-render the entire thing!
It would be great if there was a simple "Bake Forwards," button like so many other programs have, where I could just fix the error, and just re-simulate the couple of frames I needed from the existing cache.
Considering there is a new particle system on the horizon, I really hope this feature is added
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