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  • Published 29 Oct 2017

Per Object and/or Material Sampling multiplier

Often, to clean the noise on a particular object or material It's needed to crank up the sampling parameter then a lot of samples are wasted where it's not needed.

I would be useful to have a multiplier parameter on objects and/or material to only crank up the samples on difficult area OR to lower the sample on simple material or object.

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Development Status: Open

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kevin
29 Oct 2017

3 Comments

jason

So this is the notion of having manual controls on adaptive sampling? We'd first need adaptive sampling as a feature before this could happen. But saying it does, where would the multiplier parameter be in Blender's interface? In the material nodes? Object Properties? Someplace else?

kevin Author

There is no need for adaptive sampling in this proposal Adaptive sampling involve that blender is aware of the noise level Per Obj/mat sample multiplier don't.

Where : in the cycles section of the object tab and in the settings of the material next to the multi importance sampling

jason

As always, a mock-up would be a big help.