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  • Published 29 Jan 2020

sculpting mask from vertex group

Sorry if this already exists, but I cant find it in the mask menu. I think it would be a good idea to mask by vertex group. This way you could quickly isolate large areas of a mesh just by pressing L in edit mode, creaating a vertex group, and then creating the mask from that vertex group.

I know you can hide stuff in edit mode, but masking would be better, that way you can still see the geometry you dont want to affect.

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Development Status: Open

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3di
29 Jan 2020

4 Comments

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3di Author

* @TheRedWaxPolice * Can it use existing face groups created in edit mode? The main reason I want to do it in edit mode is so I can press L to select all linked geometry quickly. Painting the mask or the face group in sculpt mode isn't a possibility due the complexity of the mesh,

TheRedWaxPolice

* @3d illusions * No one knows how it works yet. Ideally it should be able to do all of this.

Luxious

Hi! In my opinion, this is a different issue than Face Sets. Face Sets don't have blurred boundaries as the mask have. It would be helpful to get the Weight info of Vertex Group (not just faces) and express it as a mask.