Separate settings for "Material Preview" mode
Add a separate area of options for the Material Preview mode, as it currently uses whatever settings are applied for the Eevee render engine, and as such, if you are using Cycles, you have to switch to Eevee just to enable/disable bloom for example.
This would also be useful for anyone who wishes to render with high Eevee settings that their PC struggles with, as you could set up render settings to your liking, and then lower them specifically for the Material Preview mode.
As well, it would be nice to have an option to disable objects in separate view modes, for example to limit an object to Rendered view
2 Comments
In practice, you can create a linked scene. Render settings will be the only thing that differs. So, you can switch between one scene using Cycles and its copy using EEVEE.
There should be temp window for that so that we can also add matcap to it while modelling and seeing final result simultaneously.