Copy modifier's animation data
Task:
- there are several objects, each of which has its own animation (Position, Rotation, Scale);
- one of the objects has a tuned modifier with animated parameters;
- you need to copy this modifier to other objects.
Problem:
- if we copy (Ctrl + L) modifier data, then only the current data is copied, without animated parameters;
- if after that you copy (Ctrl + L) the animation data, then the animated parameters of the modifiers are copied, but at the same time it will overwrite all current animations of the objects and all the objects will move to one point.
Offer Solution:
- add a check-box with the ability to copy animated parameters to the link menu of modifiers data;
OR
- add check-boxes to the menu for linking animation data, which allow you to selectively copy animations of object transforms, shape keys, materials or modifiers.





2 Comments
This should be pretty easy to handle with a little bit of Python.
* @Jason van Gumster * Maybe. But copying materials, vertex groups and modifiers for animation curves is by default, but to copy animation parameters you need to write a script - well ... Besides, I personally do not have the necessary skills ;)