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  • Published 6 Mar 2020

Change Camera Axes so Z is Up

There's no way to apply rotation to a camera, so its local Z axis will always point in the wrong direction unless you are animating so that the Y is up, which is against Blender's conventions.

The default should be this: Ideal

Not this: Not ideal

66.7%

Development Status: Open

Upvote 2 Downvote 1
jlampel
6 Mar 2020

3 Comments

Josephbburg

Every software treats the camera's z axis as a depth axis, that's why the depth pass is called the Z-depth pass.

1
jlampel Author

* @Josephbburg * True, true

hooch

I think some annoyance comes from new cameras being placed at a weird angle, so people will zero out the rotations and end up with another weird angle. If new cameras were placed like they are in the first pic then people would have fewer problems with the axes.