Change Camera Axes so Z is Up
There's no way to apply rotation to a camera, so its local Z axis will always point in the wrong direction unless you are animating so that the Y is up, which is against Blender's conventions.
The default should be this:
Not this:
3 Comments
Every software treats the camera's z axis as a depth axis, that's why the depth pass is called the Z-depth pass.
* @Josephbburg * True, true
I think some annoyance comes from new cameras being placed at a weird angle, so people will zero out the rotations and end up with another weird angle. If new cameras were placed like they are in the first pic then people would have fewer problems with the axes.