Quad View should not reset when you exit a maximized viewport.
In its current state Quad View is kind of useless because it always resets itself after exiting a maximized viewport. I always end up making my own quad view by splitting windows for additional 3D Viewport editors. In every other software I've used, viewports remember the view after you exit maximized mode as it should be.
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Quad view should have a user camera for each quadrant, and remember it's position and rotation. That's how Cinema 4D and Maya works and it's very useful.