← All ideas
  • Published 2 Apr 2023

quad mesh output for lasso trim tool

as some of you blender artist know ,the lasso trim tool has the capability to create mesh shapes based on the lasso shape , but the problem is that the mesh's created are not quad meshs but are instead composed of ngons and triangles for example:

what i get

Screenshot (1469).png

Screenshot (1470).png

what i should be getting Screenshot (1460).png Screenshot (1461).png a quad mesh will save time as you will not have to remesh the lasso output , the quad mesh will work better with modifiers like subdivision and multiresolution modifiers

0%

Development Status: Open

Upvote 0 Downvote 3
dino107
2 Apr 2023

1 Comment

testure

imo this defeats the entire purpose of this tool. it's not there to be a precise topological primitive- it's there to be a precise gesture tool, which your idea eliminates in favor of better topology.

1