quad mesh output for lasso trim tool
as some of you blender artist know ,the lasso trim tool has the capability to create mesh shapes based on the lasso shape , but the problem is that the mesh's created are not quad meshs but are instead composed of ngons and triangles for example:
what i get
what i should be getting
a quad mesh will save time as you will not have to remesh the lasso output , the quad mesh will work better with modifiers like subdivision and multiresolution modifiers
1 Comment
imo this defeats the entire purpose of this tool. it's not there to be a precise topological primitive- it's there to be a precise gesture tool, which your idea eliminates in favor of better topology.