PhysX for Blender
I mean, since PhysX got open sourced, you can really just yoink it into Blender.
It's really fast and decent for liquid simulations and who knows what.
I mean, since PhysX got open sourced, you can really just yoink it into Blender.
It's really fast and decent for liquid simulations and who knows what.
5 Comments
how do you just yoink it into blender?
import bpy
from magic import yoink
yeah something whats more like game physics engine would definately be useful. Current blender physics engine is REALLY slow. On my system want an explosion simulation? Wait from minutes to hours, while in unity or unreal theyre being done realtime. Sure it might be more physically accurate, but i dont really care about that, i want explosion so let there be explosion.
The libraries for GPU just got released : github.com/NVIDIA-Omniverse/PhysX/discussions/384
Please make a big youtuber upvote this feature.
or we gotta wait for Havok to get open-sourced. until then, many other areas in Blender need more love. I guess with Blender moving to Vulkan and hopefully, introducing a game engine again, then the efforts spent yoinking PhysX would make sense.