[Cycles] Disable Lighting created by Emission shader on Material Settings
Would be beneficial to be able to disable lighting that is created by the emission shader though the settings instead of having to disable it through the object properties.
(Mockup of how it could look like)
(Current method to disable light created by a emission shader)
2 Comments
It only takes 2 seconds to plug that node:
If you use Import Image As Plane, it's an option to check on import:
I don't think there is a need to add an extra option to do what we can already do quickly and with more control in many places already.
Oh.. i wasnt aware of that..