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  • Published 8 Feb 2019

Quick Straighten Edge Tool

Reduce the tedious

quick straighten edge selection tools _render.png

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Development Status: Open

Upvote 39 Downvote 2
Fudushae
8 Feb 2019

6 Comments

bestelix

This could be sensitive to subobject context to flatten faces or vertex selections. For economy the second set (multi) could replaced with a modifier like Alt.

Ideas-Battleship

* @Ge Ro * I don't think it is good idea to hide functions in buttons behind modifier keys because they are impossible to learn and the user needs to have them memorized for every button.

bestelix

* @o7216059 *It's just a suggestion for consistency as most buttons in blender show the shortcuts and alternatives in popups or in status bar. This way I learned them.

daniellapalme

Does it still conform to the pivot point? Like will it straighten to: median point, active element, 3D cursor etc, whatever you have it set on. If so, I'm not sure how the multi straighten edge thing would work with active element. Would it default to an individual origin for each edge loop?

Fudushae Author

* @daniellapalme *' straighten' is to perform as median point & 'multi' acts as individual origin without the need to change or effect your current viewport pivot point settings.

1
Ideas-Battleship

* @fudushae * This would be great because having to adjust the pivot point all the time for individual operations is a bit slow. Some tools would hugely benefit from these pivot/multi options so you don't need to switch the pivot point all the time. The merge tool, the straighten edge (also in uv editor) plus a lot of other tools.