Switch Cameras in the Outliner (C4D style)
In c4d's "outliner" there's a button next to the camera object that allows us to choose which camera you want to look through (and render), in just one click.. Very very handy... A similar thing for Blender would be very welcome...... 👌
Example:
Cheers..
5 Comments
Shouldn't be all that difficult to add, considering the Set Active Object as Camera operator (<kbd>CTRL</kbd>+<kbd>Numpad 0</kbd>) already exists.
i would prefer to not have my entire keyboard on the screen but keep it on my legs. So please no extra buttons. But setting a selected camera as active automatically - yes, that should be default.
Great! Agree
Agree guys !!
Hell yeah.