UVProject modifier: extend functionality
The idea is to add option toTrack object.
By default, to use uv-project on all directions we need to rotate Target Object (so vector (z) change direction to point the projection surface) or rotate mesh.
But if track option will be added, there's no need to rotate Target obect, we can freely move it around, it will simplify and free the uv-project function.
1 Comment
Why don't you just use the existing track to constraint? Also, a modifier can't rotate (or translate or scale) your object. It can do that to the mesh, but not the object.