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Holy smokes this would be amazing, caustics have always been a week place for Blender even in Cycles so this would be amazing!
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peter.boos
it looks nice.. though IMO not real, the ball and the fluid did not interact a lot (bounces of waves didnt brake on the ball).
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zekizzanAuthor
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@peter.boos
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Yes, the author also indicated that it was not a complete simulation. However, even if it's a low-level, limited method, it seems that some cases can produce enough quality.
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jtxt
gumroad.com/l/QDLmE
Try this out? Someone in our local blender group made this. it works realtime in eevee.
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zekizzanAuthor
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@jtxt
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I checked and his method also seems to be using the voronoi texture.
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rlsl0422
It will be good with ocean mordifier.
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PTCreative
So impressive. Accurate caustics aren't possible in Cycles unfortunately, the shadow ray method can give pretty convincing results though
youtube.com/watch
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@exulmetalx
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I know what you're talking about, but as far as I know, UV projection only produces fake caustic effects by texture. However, the above effects are supported in real time caustic by geometry.
9 Comments
Holy smokes this would be amazing, caustics have always been a week place for Blender even in Cycles so this would be amazing!
it looks nice.. though IMO not real, the ball and the fluid did not interact a lot (bounces of waves didnt brake on the ball).
* @peter.boos * Yes, the author also indicated that it was not a complete simulation. However, even if it's a low-level, limited method, it seems that some cases can produce enough quality.
gumroad.com/l/QDLmE Try this out? Someone in our local blender group made this. it works realtime in eevee.
* @jtxt * I checked and his method also seems to be using the voronoi texture.
It will be good with ocean mordifier.
So impressive. Accurate caustics aren't possible in Cycles unfortunately, the shadow ray method can give pretty convincing results though youtube.com/watch
maybe you can try UV project modifier?havent try this, but based on docs.blender.org/manual/en/latest/modeling/modifiers/modify/uv_project.html it does what u want to achieve
* @exulmetalx * I know what you're talking about, but as far as I know, UV projection only produces fake caustic effects by texture. However, the above effects are supported in real time caustic by geometry.