Camera margins
For a hybrid workflow, it would be great to be able to add camera margins to expand the render to include some extra space around the outside, so if there is camera shake, 2D elements being drawn over 3D in external programs can be drawn to account for the bit of extra scene revealed by cam shake.
I am currently trying to work around this to quite some difficulty. Something akin to graphic designs traditional margins/bleed space
1 Comment
Isn't this the same as decreasing your focal length to widen the frame? Just widen the FOV and increase the resolution.