Scale UV along "normal"
for now i need to rotate island straight > scale along y > rotate back to do that.
UPD: i found a solution for that specific example.
you can select edges like that and scale it in "individual origins" mode
for now i need to rotate island straight > scale along y > rotate back to do that.
UPD: i found a solution for that specific example.
you can select edges like that and scale it in "individual origins" mode
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