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  • Published 15 Aug 2020

Adaptive Sampling For EEVEE

Right now eevee takes a long time to render even though there is nothing in the camera view, just because there are a lot of things in your scene.

So what i was proposing was that EEVEE does not process thing that are not in the camera view. which would make it faster.

example: i had to make a concert stage for a client and he wanted a lot of crowd (my mistake i did not reduce the polygons of the people in the crowd about 20000000 polygons but thats how i discovered this) and the render was taking 3 seconds per frame for the crowd to render, but then when the camera moved away from the crowd to have nothing in view. it was still taking 3 seconds to render perframe. to compare nothing in scene renders at 0.01 seconds like instant.

thats why i think adaptive sampling for EEVEE will help those complex animation scenes. and i am pretty sure people are getting a lot of orders to create these stages after COVID hit

80%

Development Status: Open

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beenjohn
15 Aug 2020

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