Undo for "Lock Camera to View"
I'm missing an undo for the "Lock Camera to view" mode. It's so important.
In Softimage you were able to undo the camera always by an individual undo, that was independent from the regular undo. There undo was CTRL+Z and Camera undo was ALT+Z. I know the mentioned shortcuts can't be used today in Blender, but basically an undo system for the camera view mode would be very important!
Thank you
7 Comments
Or just a regular Ctrl+Z to undo an unwanted Camera change due to forgetting that useful-but-tricky "Lock Camera to View" feature
There's an independent camera undo in Maya, too.
Also, much respect to you, Platinum Donor! Someday I hope I can join you as a dev fund supporter!
Yep. And bookmarks for camera please.
* @sickmonkeydub * If you mean to set marks in the animation timeline, there is already a solution in blender to do this. You can set camera marks and jump between their views, even while rendering.
* @Christoph Werner * No, i'm not talking about markers.
Working on layout sometimes need to check camera position for a better montage cut or a frame composition. You can duplicate camera and switch between these two. Or you can have one camera and stored world positions you can switch between. This will keep outliner much cleener. Especially when the sequence is around 20-30 shots and more.
Another way is to use actions. It's even better. But there must be a better action manager, rather than just a droplist.
Well I supose it's not necessary an internal feature. It can be an addon.
Just thinking out loud))
* @sickmonkeydub * OK. I think in your case the use of constant keyframes or Actions is the best way if you're working with just one camera.
* @sickmonkeydub * Camera bookmarks are an important feature in the upcoming VR work.