Allow rotating vertex/face normals individually.
I have a problem that I am trying to model chairs on a theater. I was using the dupliverts to place the chairs around, but they seem to be all in a weird angle. So I would maybe fix that problem by rotating the duplivert mesh normal angle, but it's not possible in Blender. Here is a test file, so you can play with it: dropbox.com/s/q51hbfy7xsdsetl/dupliverts.blend
3 Comments
Hi, this is easily solvable by just using duplifaces instead of dupliverts. .)
There's an on-going GSOC project related to editing normals. Unfortunately, I've got no idea if it would actually help in this instance. There's a discussion thread for it over on BlenderArtists.org .
Thanks for the link. So if this is not possible currently, then what would be the correct method to add those chairs?